Up Dino Up
A little dino climbs an endless tower. Hold a side to run, swipe to jump, kick off the walls: two gestures do everything. Every climb is generated fresh, from dark caves up into the open sky.
I make apps and games for iPhone, Apple Watch and Android. Six of my own are in the stores, and I build for clients too.
The apps I have in the stores right now. Hover a device, or press play, to watch one run.
A little dino climbs an endless tower. Hold a side to run, swipe to jump, kick off the walls: two gestures do everything. Every climb is generated fresh, from dark caves up into the open sky.
A small space arcade about timing and orbits. Swipe to launch your moons, then catch them again. Space is round, so what leaves one edge comes back from the other.
Case study →A one-thumb reflex game. Tap left or right to drop each ball into the bin of its colour, and try to keep up as it gets faster.
Case study →A fishing game for Apple Watch. Cast with your arm, dive with the Digital Crown, and raise what you catch in your own aquarium.
Case study →A keyboard that hides the letters you can't need next. As you type, impossible letters disappear and the rest grow, so each tap has a bigger target.
Case study →Flip tricks on your wrist. Pull down to crouch, flick to pop and spin the board, tap to catch it, and land flat for a Perfect.
Case study →"How does a mind work?" I chased that question into Cognitive Science — computer science, AI, psychology, philosophy, neuroscience. I came back with fewer answers and much better obsessions:
Questions are cheap.
Building answers is the fun part.
Startups, industry floors, long indie nights. Every project left a tool behind.
Shipping my own apps taught me the whole journey.
Now I walk it with others.
Work I've done for startups and industry teams, and would happily do again.
Native iOS in Swift and SwiftUI, or cross-platform with React Native and Flutter. From first idea to App Store release, Apple Watch and Bluetooth hardware included.
AI inside your product: on-device with CoreML and Vision, in the cloud with LLM APIs, or a custom computer vision model. I've fine-tuned models and run real-time ML pipelines in production.
Responsive web apps with Angular, TypeScript and Node.js. Designed in Figma first, built with performance and accessibility in mind.
Containerised infrastructure on GCP or Azure, with Kubernetes, Docker and GitLab CI/CD. The goal is a system that's easy to keep running.
NFC and Bluetooth LE, IoT sensors and industrial hardware interfaces. I've connected apps to medical devices and to machines on factory floors.
Architecture reviews, stack decisions, MVP scoping and code quality. Also happy to help turn a rough idea into a working prototype.
Have an idea for the next chapter — or just want to say hi? I'm happy to hear from you.
Mail meandrei.zerodeathgames@gmail.com
Apps provided by Andrei Achziger are intended for use as is. This page informs visitors about my policies regarding the collection, use, and disclosure of personal information. If you choose to use my services, your personal information will not be stored, distributed, or analyzed by me.
Andrei Achziger does not take responsibility for data processed by third-party platforms such as Google, as I have no access to or insight into their data collection and processing practices. Any data collection via those platforms is primarily used to serve relevant ads.
My apps are suitable for children. Since my apps collect no personal information at all, no data from children or any other users is collected, stored, or shared. Game progress and settings (such as high scores) are saved only locally on your device and are removed when the app is uninstalled.
Health data: Fishy Watch can read your heart rate to power in-game features such as the fish tank experience. All heart rate measurements are processed exclusively on your device and never leave it — they are not stored permanently, transmitted, or shared with me or any third party.
MergeKey has its own, more detailed policy: MergeKey privacy policy.
This policy may be updated when necessary — please check this page periodically for changes. Updates take effect immediately upon posting. — Andrei Achziger